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<p>The QGL namespace specifies miscellaneous identifiers used in the Qt OpenGL module. <a href="#details">More...</a></p>
<pre> #include &lt;QGL&gt;</pre><ul>
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<a name="types"></a>
<h3>Types</h3>
<ul>
<li><div class="fn"/>enum <b><a href="qgl.html#FormatOption-enum">FormatOption</a></b> { DoubleBuffer, DepthBuffer, Rgba, AlphaChannel, ..., NoSampleBuffers }</li>
<li><div class="fn"/>flags <b><a href="qgl.html#FormatOption-enum">FormatOptions</a></b></li>
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<a name="details"></a>
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<h2>Detailed Description</h2>
<p>The QGL namespace specifies miscellaneous identifiers used in the Qt OpenGL module.</p>
<hr />
<h2>Type Documentation</h2>
<h3 class="flags"><a name="FormatOption-enum"></a>enum QGL::FormatOption<br />flags QGL::FormatOptions</h3>
<p>This enum specifies the format options.</p>
<p><table border="1" cellpadding="2" cellspacing="1" width="40%">
<tr><th width="60%">Constant</th><th width="40%">Value</th></tr>
<tr><td valign="top"><tt>QGL::DoubleBuffer</tt></td><td align="center" valign="top"><tt>0x0001</tt></td></tr>
<tr><td valign="top"><tt>QGL::DepthBuffer</tt></td><td align="center" valign="top"><tt>0x0002</tt></td></tr>
<tr><td valign="top"><tt>QGL::Rgba</tt></td><td align="center" valign="top"><tt>0x0004</tt></td></tr>
<tr><td valign="top"><tt>QGL::AlphaChannel</tt></td><td align="center" valign="top"><tt>0x0008</tt></td></tr>
<tr><td valign="top"><tt>QGL::AccumBuffer</tt></td><td align="center" valign="top"><tt>0x0010</tt></td></tr>
<tr><td valign="top"><tt>QGL::StencilBuffer</tt></td><td align="center" valign="top"><tt>0x0020</tt></td></tr>
<tr><td valign="top"><tt>QGL::StereoBuffers</tt></td><td align="center" valign="top"><tt>0x0040</tt></td></tr>
<tr><td valign="top"><tt>QGL::DirectRendering</tt></td><td align="center" valign="top"><tt>0x0080</tt></td></tr>
<tr><td valign="top"><tt>QGL::HasOverlay</tt></td><td align="center" valign="top"><tt>0x0100</tt></td></tr>
<tr><td valign="top"><tt>QGL::SampleBuffers</tt></td><td align="center" valign="top"><tt>0x0200</tt></td></tr>
<tr><td valign="top"><tt>QGL::SingleBuffer</tt></td><td align="center" valign="top"><tt>DoubleBuffer&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoDepthBuffer</tt></td><td align="center" valign="top"><tt>DepthBuffer&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::ColorIndex</tt></td><td align="center" valign="top"><tt>Rgba&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoAlphaChannel</tt></td><td align="center" valign="top"><tt>AlphaChannel&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoAccumBuffer</tt></td><td align="center" valign="top"><tt>AccumBuffer&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoStencilBuffer</tt></td><td align="center" valign="top"><tt>StencilBuffer&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoStereoBuffers</tt></td><td align="center" valign="top"><tt>StereoBuffers&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::IndirectRendering</tt></td><td align="center" valign="top"><tt>DirectRendering&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoOverlay</tt></td><td align="center" valign="top"><tt>HasOverlay&lt;&lt;16</tt></td></tr>
<tr><td valign="top"><tt>QGL::NoSampleBuffers</tt></td><td align="center" valign="top"><tt>SampleBuffers&lt;&lt;16</tt></td></tr>
</table></p>
<p>The FormatOptions type is a typedef for <a href="qflags.html">QFlags</a>&lt;FormatOption&gt;. It stores an OR combination of FormatOption values.</p>
<p>See also <a href="opengl-samplebuffers.html">Sample Buffers Example</a>.</p>
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